Duelling
If the amount of a wager is ever above
what a player can afford to pay should they wish to refute or refuse
the wager, then they must either accept the wager and attempt to incorporate/explain,
giving up all their coins only if they fail, or call out the player initiating
the wager to a duel for pushing the interruptions to their story just
too far or otherwise insulting their honour.
The loser of
the duel must give all their remaining coins to the winner.They may be
allowed to continue to play (assuming only a flesh wound was received)
or be put out of the game whilst bleeding is staunched and medical attention
arranged.
Winning and Losing
The winner of this game is the player
with the most coins at the end of an agreed number of rounds of storytelling,
where each player has told an equal number of stories.Players will have to
have told the best stories, either fending off the most wagers by incorporating/explaining
others challenges, or else having challenged and successfully wagered
the best during the course of their story or other peoples in order to
win.
The player with
least coins is obviously a frightful bore, if not a liar and a charlatan
to boot, and should remove themselves to the bar post-haste to purchase
another round of drinks and try and curry some favour with those evidently
well above their station.Any players sharing this dishonour are obviously
in cahoots and get to share the tab whilst they no doubt plot some form
of revenge.
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