Value | Effect |
0 or less |
Spawny Get - Through some unnatural fluke and bending
of the laws of time, space and causality, the fairy manages to avoid the blow
completely and actually receives no damage from this attack after all. |
1 |
Narrow Escape - The fairy actually manages to avoid most of
the blow and the damage done to her from this attack is halved (round up).
|
2 |
Dazed - The fairy must spend the next turn doing nothing.
She may still Defend herself if Attacked, but can't count as Posed and gets - 1
card for any Defense, and that is all she can do. |
3 |
Clipped Wings - Half Move (height and distance) from now
on and she can't Pounce. 'Kiss' will repair the damage and remove the effects of
'Clipped Wings'. Note 1 'Kiss' repairs the effects of only 1 'Clipped Wings' though.
|
4 | Grevious Bodily Harm - One less Card far all Combat (Attacking,
Defending or Ranged) from now on. 'Kiss' will repair the damage and remove the
effects of any 'GBH' a fairy has suffered. . Note 1 'Kiss' repairs the effects
of only 1 'GBH' though. |
5 |
Brains Rattled - Lose a Twinkle point permanently.
If a fairy has no Twinkle points then she takes an extra point of damage instead.
|
6 |
Panicked - The fairy must act when her Order number is
first called each round from now on. If she ever gets a 'Confused' result on
the Nasty Hits Table whilst 'Panicked' then it has no effect and the effects of
'Panicked' are removed. |
7 |
Confused - The fairy must act when her Order number is
last called each round from now on. If she ever gets a 'Panicked' result on the
Nasty Hits Table whilst 'Confused' then it has no effect and the effects of
'Confused' are removed. |
8 |
Berserk - The fairy is incensed and immediately goes into
a killing frenzy, turning all her remaining Live points to Kill points. If the
fairy was 'Confused', 'Panicked', 'Frightened' or 'Maddened' when she goes berserk,
all such effects are removed. She must move towards the nearest fairy, friend or
foe, by the fastest movement type and attack them if not already engaged in combat.
She may Rush and Wrestle if she wants. If the nearest fairy is a dead fairy then
she may move towards this with the idea of eating it. Once the berserk fairy has
a dead fairy in her possession she must spend each round eating it until it is all
gone. If another fairy tries to take her precious meal from her then she will
attack them. Once she has consumed her meal she will return to normal and the
effects of 'Berserk' will be gone. Use the rules in the Fairy Meat Rule book
(p.18) for attacking your own fairies. |
9 |
Bleeder - The fairy takes 1 Damage at the start of every
turn immediately for every Order card she draws that is a Trump. 'Kiss' will repair
the damage and remove the effects of a 'Bleeder' a fairy has suffered.
Note 1 'Kiss' repairs the effects of only 1 'Bleeder' though. |
10 |
Gusher - The fairy takes 1 Damage at the start of every turn.
'Kiss' will repair the damage and remove the effects of a 'Gusher' a fairy has
suffered. . Note 1 'Kiss' repairs the effects of only 1 'Gusher' though. |
More Than 10 |
She's Dead Jim - 'Er 'ed's come clean orf! .
Sorry, you can't 'Kiss' that better. |