UnclEvl's Fairy Meat Alternative Rules:
This is the nuts and bolts of the new proposed combat system.
This gives greater control and decision making to the player during combat,
basically introducing the concept that not always highest card value wins.
- The Fairy whose turn it is is deemed to be the Attacking Fairy. The Fairy
(or Fairies) they are attacking is the Defending Fairy (or Fairies).
- The Attacking Fairy draws a number of cards equal to their current Kill Points,
applying the usual modifiers for weapon etc. and getting the usual 1 extra card for
being the Attacking Fairy. This is their Combat Hand. After looking at their cards,
the player must state at this point whether they will add or subtract Trump cards from
the value cards played - this will be the same for each and every Trump card played
for this combat.
- The Defending Fairy draws a number of cards equal to their current Live Points
(or Kill Points if Wrestling), applying any modifiers as usual. This is their Combat
Hand. After looking at their cards, the player must state at this point whether
they will add or subtract Trump cards from the value cards played - this will be
the same for each and every Trump card played for this combat.
- It is now the Attacking Fairies first attack. Simultaneously, the Attacking
and Defending Fairy select a number of Trump cards from their Combat Hand that they
wish to use. Trump cards selected by each fairy from their Combat Hand must be of
the same colour. Each player places these cards face down on the table and then reveals
them to the other simultaneously.
If a player has not drawn any Trump cards, or does not wish to use any at this time
then they simply state 'None'. In this case, their opponent does not have to turn
over and reveal their own Trump cards played, but leaves them face down.
- Each player now selects one Numbered card and places it face down on their respective
Trump cards. They are then turned over and revealed to the other simultaneously.
- If the Number Cards are the same colour (both red or both black) then the highest
overall value (after considering Trumps and penalties) wins.
- If the Number Cards are different colours (1 red and 1 black) then the lowest
overall value (after considering Trumps and penalties) wins.
- If a fairy's Trump cards are the same colour as her Numbered card, then she must
use them to modify the value of her Number card in whichever way she previously stated
(step 3 above).
- If a fairy's Trump card is a different colour to her Numbered card then she is a
Naughty Little Cheating fairy who has been caught out. As such she is penalised and
her opponent may apply those Trumps to modify the value of both her own Numbered card
and the Numbered Card of the Naughty Little Cheating fairy. This can make for a right old mess
when both fairies are Naughty Little Cheating Fairies.
- If one fairy did not play any Trump cards and the other fairy did, then the face
down Trump cards do not have to be used. The player who played the Trumps
may decide whether to reveal and
apply the Trump cards, or leave them face down and not use them, after the Numbered
cards have been revealed. If they are not revealed and used then that fairy cannot
be caught out as a Naughty Little Cheating Fairy.
- The outcome is determined by the difference in overall value between the winner
- Subtract the lowest overall value from the highest overall value;
- Halve the above result, rounding any fractions up to the nearest whole number.
This gives the number of points scored by the winner.
- If the Attacking fairy is the winner then they cause 1 point of damage against
the Defending fairy for every point scored - apply this immediately.
|If you would rather use the damage levels as indicated on p.11 of the Fairy Meat
Rulebook, then use a modified version. Compare only the difference between the
overall values without halving, where the following damage is inflicted on the
losing Defending fairy:
- 1 point if the difference is 4 or less;
- 2 points if the difference is 8 or less;
- 3 points if the difference is 9 or more.
- If the Defending Fairy is the winner then they gain 1 extra card for each point scored
when it is their turn to attack back this turn. . If they have already
had their turn this round then there is no effect. This bonus cannot be applied to
attacks against any other foes and these extra cards can only be used when fighting
the same fairy.
Alternatively, if the Defending fairy is facing multiple attacks from the Attacking Fairy,
then they may apply all (or none) of the points scored to the next Numbered Card as if it
were a number of Trumps. If they choose this option they may decide whether to apply the
points after Numbered cards have been revealed; but they must state their desire to utilise
this option when the points are gained. They may only be used in this way against the next
- Once the attack has been resolved all associated cards played so far are removed
to the Spoils Heap discard pile (See 'Decks, Discards and Damage - Spoils Heap').
- Repeat from step 4 if multiple attacks are being made. Note that each fairy only
draws one Combat Hand from which cards for all attacks and defense must be played,
with the following exceptions:
- If a fairy cannot play a Numbered card for an attack or defense then they do not
get one. However, they may play a Trump card in its place if they have one, and this
then counts as a Wild Trump (p.7 Fairy Meat Rule book). This Trump, along with any
others pulled from the Fairy Deck during this process, are applied to the eventual
Numbered card revealed in the same manner as above - so there is a very good chance
they will be caught out as a Naughty Little Cheating Fairy.
Note that a fairy must play a Numbered card if they have one.
- If a Defending Fairy can play neither a Numbered nor Trump card against a second
or subsequent attack from a multiple attack, and they scored points by winning against
the previous attack, then they may consider the points won as Wild Trumps. This
entitles them to draw from the Fairy Deck for a Numbered card, as with a usual Wild
Trump. However, before doing so they must state whether these 'Wild Trump' points
are black or red, and they are then applied to combat as though they were Trump cards
of that colour, comparing them to the eventual Numbered card drawn. The colour of these
Wild Trump points must be declared when Trumps cards are normally revealed.
This method is used in exactly the same way for Wrestling fairies, except only their
Kill points are used to draw cards. The Attacking fairy is still deemed as being the
one whose turn it is, but the outcome is always that the winner inflicts damage on the
loser. The only time this is not the case is if the winner decides to forgo dealing out
some pain in order to escape the brawl. In the event of a draw, both fairies involved
still receive a point of damage each.
With this combat system, there is then an advantage in attacking both first or last.
A fairy that attacks first has the opportunity to try and kill her opponent before
they can attack back. But a fairy that attacks second has the chance to significantly
increase the cards available for her own attack, if she survives.
There are also various options when playing attacking and defending hands.
Choosing to add or subtract Trump Cards to produce either as high or low a hand as
will give maximum benefit if a fairy guesses right as to the colour of her opponent's
Going for an extreme value will then give maximum results
and a lot of damage. But this is dangerous, because if a Fairy guesses wrong and her
opponent has a value card of the unexpected colour, then it can lead to disaster.
The safe option therefore is to use the Trump cards to try and bring card values back around
the median value of 5 or 6, so that if a Fairy has guessed wrong with color the points
scored by the opponent are minimised.
A player can obviously take most risk when they attack, since they won't take any damage
if they guess the colour wrong. This is doubly true when a Fairy is attacking second,
after her opponent, since even if she guesses badly wrong her opponent will gain little
benefit. However, attacking second in a crucial round can be fatal. This means that
having some choice about initiative card and consequently when one attacks or defends
is of considerable importance.
Since the Fairy Deck is not reshuffled at the end of each round, only after it has run out,
(see 'Decks, Discards and Damage - Spoils Heap') an astute player can try to keep track
of which cards have been played during the course of play. This may allow them to more
accurately guess whether their opponent is likely to have red or black Numbered cards.
Overall, using this combat method can be more brutal and lead to heavier damage being
Alternative Combat Rules - Example
||If you'd like to see
a worked through example for this combat method
then head here.
Check out Uncl's other Fairy Meat pages
Check out UnclEvls alternative rules for Decks, Discards and Damage.
Uncl's Fairy Meat index page.
Miscellaneous Links and Info.
Head for UnclEvl's Laboratory Homepage to sample all thats new in the world of gaming, as dreamed up by the old feller.
Head to the Frothers Unite! Homepage.
Mail the Moderator of this page.
Got something to say? Scribble it up on the notice board at Frothers Unite! and lets all hear it.