Dizzy Flutters on over to Sparky and proceeds to set about him. She wants to try and use
both the attacks the Vibro-Master allows her. She draws 4 cards for her 4 kill points;
1 extra card for the Vibro-Master's Attak Bonus and 1 extra card as it is her turn and
she is the Attacker. However, because she Fluttered, she loses 1 card. This gives her
a total of 5 cards. |
Sparky draws 2 cards for his 2 Live Points. He also gets an extra card since he has not
yet had his turn and still has an Order Card. However, Dizzy's Vibro-Master has a Defense
Modifier of -1, so poor old Sparky is down to 2 cards and with 2 attacks to defend against. |
Dizzy draws her 5 cards: King of Spades; Queen of Clubs; 5 of Clubs; 4 of Clubs; 3 of Diamonds. Not great as her highest value is only a 5, but she has 2 Trump cards both black. She states she will be subtracting Trumps. She has decided to make her main play going low on the 4. This is risky, but feels she must have the upper hand over Sparky who only has 2 cards anyway, so wants to try and get a big points win. |
Sparky draws his 2 cards: 2 of Diamonds; King of Clubs. Interesting. He has a Trump that doesn't match his Numbered card, which is the lowest possible. Sparky declares he will add Trumps. Though he hasn't got any that really matter, he figures he may be able to try a bluff with the Club Trump. |
Dizzy notes that Sparky has played a black Trump and declared 'Add' for Trumps, so figures he is possibly going to go with a high black for a Numbered card. This is exactly what she didn't want, since she is aiming for a low, black value, and so wants Sparky to play a red colour Numbered card. Different coloured Numbered cards would then mean the lowest value would win, Knowing Sparky only had 2 cards to play with and figuring he will have tried to play the best option, she decides to change her plan. |
Sparky notes with some consternation that Dizzy is probably going for low black. He will have to play the 2 of Diamonds, whatever. He knows that if Dizzy has a black numbered card of 5 or less he is going to lose, since her Trump cards will reduce the value of her Numbered card by 2 (as she elected to 'Subtract') and the fact that his own Trump is a different colour from his Numbered Card means he is going to get caught out as a Naughtly Little Cheating fairy. This will allow Dizzy to modify both her own and his Numbered card by 1, any way she likes. He therefore hopes she has fallen for his bluff in playing a black trump. If she now believes he is going to play a high black card, she may think she has to try and play a higher black card of her own to avoid being beaten by a higher card. This means he would then win with a lower Numbered card of a different value. Alternatively, she may decide to play a low red Numbered card herself, but this then means she herself would be caught out as a Naughty Little Cheating fairy, allowing Sparky to use her Trumps to try and beat her. |
Dizzy played a 3. Since Sparky cheated she can use his Trump card to modify her own value by one and so takes it upto 4. However, since she also cheated, Sparky uses her Trumps to modify her value by 2 and takes it back down to 2. |
Sparky played a 2. Since Dizzy cheated he can also use her Trumps to modify his own value and takes it upto 4. But since he also cheated, Dizzy also uses his Trump to take his value back down to 3. |
Sparky can't believe his luck, winning a highest value with a value card of 2. The difference between their values is 1, halved is a half which rounds back up to 1. Sparky decides to use this point in defending against Dizzys next attack (rather than for extra cards for his own attack against Dizzy, if he survives), since she has multiple attacks and the cards to use them. |
Dizzy kicks herself for being taken in by Sparky's bluff and mentally notes it is sometimes better to go through with the plan rather than cheat. |
Sparky surmises that Dizzy was probably going to play a low, black Numbered card last
attack as she played to black trumps that were to be subtracted. This means she
must still have a low black card in her hand, and it obviously seemed to be her best
attack at the time. So if he can draw a black numbered card from the Fairy Deck then
he wants high to try and beat her by having the highest value. Of course he knows that she actually has 2 cards she could play and it is going to be blind luck what he gets from the Fairy Deck, but its as good a guess as any. |
Dizzy realises that if Sparky draws a relatively high black card he will beat her, since she only has black cards left. She therefore decides to hedge her bets and play a median value card, the 5, to try and minimise the damage. If Sparky does pull a low red then he will also be cheating and so she will get to use his Wild Trump point. |
Sparky then has a Numbered card value of 3 that is modified by his one relevant Trump (Jack of Hearts). |
Dizzy has a Numbered card value of 5. Sparky's 2 cheating Trumps allow her to use them
again to take this value down to 3. The final values then are Sparky 6, Dizzy 3. |
Dizzy starts licking her lips. |
Check out UnclEvls Alternative Combat Rules. | |
Check out UnclEvls alternative rules for Decks, Discards and Damage. | |
Head to Uncl's Fairy Meat index page. |
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